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Old Aug 10, 2009, 08:12 PM // 20:12   #1
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Default Good Skills/Attributes To Use With Signet of Spirits?

I just got the skill and my skill bar is like this:

Signet of Spirits, Boon of Creation, Pain, Dissonance, Union, Flesh of My Flesh, and fillers.

What are attributes to go with that and what's a good second profession to use with it? Please change it if its bad!
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Old Aug 10, 2009, 08:33 PM // 20:33   #2
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OACjAuiMpRVTlT+gfTMTXTQT0gA
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Old Aug 10, 2009, 08:36 PM // 20:36   #3
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Well the basic bar kinda normally is:
14+ in Channeling
SoS, Splinter Weapon, Bloodsong, Vampirism, Painful Bond
I am also used to bringing a hard rez so:
3 (+1) in Restoration
Death Pact Signet

And that leaves us with two slots.
I go 12 in curses for Barbs and Enfeebling Blood so that I can provide the hex and condition for Disco.
Another option would be a full spirit spam bar with Pain and Anguish at 13+ in Communing.
You could also bring Great Dwarf Weapon and Spirit Syphon - in that case put all your points into Spawning.
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Old Aug 10, 2009, 08:46 PM // 20:46   #4
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Quote:
Originally Posted by Zahr Dalsk View Post
OACjAuiMpRVTlT+gfTMTXTQT0gA
I pretty much use exactly this. Only difference is the order on my bar, and the fact that since I have a major Channeling rune, I drop that to 11+1+2, and put the remaining points into Spawning Power.
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Old Aug 10, 2009, 09:15 PM // 21:15   #5
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I run something similar to what's already been posted...

Attributes:
Channeling -- 14
Communing -- 12
Spawning Power -- 7

Skills:
Bloodsong
Signet of Spirits
Pain
Shadowsong
"You move like a Dwarf!"
Essence Strike
Spirit Burn
Summon Spirits

There are plenty of similar setups that work quite well... I like this one because it can inflict Blind, Burning, KDs and Cripple, all of which help your spirits do their job without having to worry as much. There's also a spirit heal/teleport in there to avoid AoE a bit. Basically though, use whatever you like best. I tend to change spirits in and out every now and then just to do something different. Good hunting.
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Old Aug 10, 2009, 09:32 PM // 21:32   #6
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I use a general setup for my SoS builds:

Channeling 12+1+1

SoS
Bloodsong
Vampirism
painful bond

The other 4 skills i use depend on the situation. Honestly the list of skills you can slot in never ends. I personally love SoS because it gives rits the ability to pump out plently of damage and support the party in terms of extra healing or hex/condition removal.

Its not just limited to spirit spamming
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Old Aug 10, 2009, 09:42 PM // 21:42   #7
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I use OACjAqiMJSVTfTlTbOnNXTOT0gA

If you're good in pve you dont need res on your bar and you dont need armor of unfeeling cause you know how to place your spirits/teleport them around from aoe
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Old Aug 10, 2009, 10:17 PM // 22:17   #8
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Oh thnaks so much you guys! I'll use that build and try the other suggestions, too. ^_^ This board is really helpful!
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Old Aug 12, 2009, 02:34 PM // 14:34   #9
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Quote:
Originally Posted by upier View Post
Well the basic bar kinda normally is:
14+ in Channeling
SoS, Splinter Weapon, Bloodsong, Vampirism, Painful Bond
I am also used to bringing a hard rez so:
3 (+1) in Restoration
Death Pact Signet

And that leaves us with two slots.
I go 12 in curses for Barbs and Enfeebling Blood so that I can provide the hex and condition for Disco.
Another option would be a full spirit spam bar with Pain and Anguish at 13+ in Communing.
You could also bring Great Dwarf Weapon and Spirit Syphon - in that case put all your points into Spawning.
You can also bring Spirit's Gift and Boon of Creation and go put the rest of your points into spawning. I like the healing and party wide condition removal.

Last edited by Daesu; Aug 12, 2009 at 02:56 PM // 14:56..
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Old Aug 13, 2009, 01:03 AM // 01:03   #10
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Another variation I like to run is: OACjAqiLpSXTMTlTVTYMWPQT0gA

Use Armor after Shelter and heal it with Summon Spirits. You could use Shadowsong instead of Bloodsong for more defense.
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